Gaming Club

Activision

Call of Duty: Modern Warfare 3 Stash House multiplayer map divides player opinion

One of the newest maps in Call of Duty: Modern Warfare 3′s multiplayer has caused plenty of debate between players for its close-quarters design.

Season 2 of Call of Duty: Modern Warfare 3 and Warzone is going strong, having been released only last week on February 7, 2024. However, while almost every player is extremely happy with the update (which brought with it many new features), one very specific map has caused players to bump heads between them.

The map in question is Stash House, a new 6v6 map that was released with the initial Season 2 patch. It takes place within the interior of a relatively luxurious house, but it’s also designed to force players into fast-paced close combat. The layout is much more closed off than what the community is used to, with plenty of tight corners and a map size that elevates the pace of every match to blinding-fast speeds.

A more nostalgic, twitch-shooter kind of map

As such, while many love the nostalgic rhythm of previous titles in the series, where you can drop dead in seconds shortly after spawning (hello, Shipment 200 respawn matches from MWII), many others are vocal in their dislike of the map. The nature of the map doesn’t lend itself to much strategy, forcing most players into quick instinct, which in turn makes it not that suitable for modes like Gunfight.

Stash House's extremely restricted map

Stash House is certainly not in line with modern Call of Duty maps, instead being a more chaotic experience than the relatively slowed-down matches that have been the norm during the Modern Warfare reboot era of the franchise. The spawn points specifically have come under the scrutiny of fans, as the map is so small that there’s a high probability that when you spawn the action has moved to surround you, even resulting in instakills as you suddenly appear in the line of sight of the opposing team.

Do you think the design of this map is a good callback to the franchise’s past, or should the developers have stuck to the more modern, slower-paced methodology of recent games, taking cues from the battle royale phenomenon through Warzone?