Gaming Club

FromSoftware

Elden Ring is not perfect, and From Software can surpass it, according to Miyazaki himself

On the cusp of his DLC, the developer admits that it’s not the fantasy RPG he dreams of, but he believes they’re getting closer and is confident that he’ll be able to deliver his final work soon.

It is the game with the most GOTY awards in history, and one of the few to beat Call of Duty in terms of sales. Elden Ring’s accomplishments and accolades are so many that we could go on all day, and watch out because its DLC, Shadow of Erdtree, aims to do the same. It will be rare that at the end of the year the debate about whether an expansion can be the game of the year is not sown. But all in all, still installed in an Olympus that many dream of reaching, Hidetaka Miyazaki and From Software are not satisfied.

In an interview with PC Gamer, the developer admitted that Elden Ring is not his ideal fantasy RPG. “Is not quite it, it’s pretty close. It’s getting close. It’s hard to say without giving spoilers for my next idea or our next games. But I think one thing that’s not necessarily missing, but makes it difficult to achieve my ideal, is that when I play it, I know everything’s going to happen. I already know everything that’s going on. So in terms of enjoying the game from a player’s perspective, I’d love to not know that, and for somebody else to make my ideal fantasy game, please, if possible. Then I can enjoy it just as a player.”

Will Bloodborne be ported to the PC?

In the same interview, Miyazaki also tackles one of From Software’s biggest unresolved issues: what will happen to Bloodborne? It came out 10 years ago, it’s one of the studio’s most beloved works, and no matter how much people have asked for a 60fps patch for PS5 and a PC version, the game has disappeared, let alone a hypothetical sequel.

“If I say I want one, I’ll get in trouble as well. But it’s nothing I’m opposed to. Obviously, as one of the creators of Bloodborne, my personal, pure honest opinion is I’d love more players to be able to enjoy it. Especially as a game that is now coming of age, one of those games of the past that gets lost on older hardware—I think any game like that, it’d be nice to have an opportunity for more players to be able to experience that and relive this relic of the past. So as far as I’m concerned, that’s definitely not something I’d be opposed to.”

And yet Sony doesn’t seem to remember him, except to make tributes in Astro Bot. Won’t he lose his original code when Japan Studio closes? Will he work on a remake like Demon’s Souls together with Bluepoint? Let’s keep our fingers crossed that it’s the latter and not the former.