Video Games

New ESA report reveals how gaming boosts mental health, skills, and real-world relationships

Gamers across 21 countries say video games help them manage stress, build friendships, and grow professionally.

New ESA report reveals how gaming boosts mental health, skills, and real-world relationships
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For years, gamers have known that their hobby provides much more than just a high score. Now, the Entertainment Software Association (ESA) has backed that feeling with hard data. In collaboration with video game associations worldwide, the ESA has released the Global Power of Play 2025 report, a comprehensive study based on academic research and a massive survey of 24,216 active players across 21 countries, including the United States, Japan, Brazil, and the United Kingdom.

With the average global player now being 41 years old and a gender split that is nearly equal (51% men, 48% women), the Global Power of Play 2025 report confirms that gaming is no longer a niche hobby. Stanley Pierre-Louis, President and CEO of the ESA, highlighted that while fun is the entry point, the medium offers “avenues without borders for connection” and provides immense value to our daily lives. While 66% of respondents cited “having fun” as their primary reason for playing, the study digs deeper into the psychological benefits.

In a world that often feels overwhelming, 77% of global players say video games help them manage stress, and 70% report a reduction in anxiety. The report indicates that 64% of players rely on games to combat loneliness, using digital worlds to bridge the gap with other people. This data dismantles the outdated stereotype of the isolated gamer, proving that the medium is a key pillar of mental health for millions.

Leveling up real-world skills

The benefits of gaming extend far beyond the screen and into the workplace. The report reveals that players are actively sharpening skills that are highly valued in the professional world. A staggering 76% of players believe gaming improves their problem-solving abilities, while 74% cite improvements in teamwork and collaboration.

Even more impressive is the direct impact on careers. Half of all players globally state that video games have strengthened their professional training by developing technical or behavioral skills. Additionally, 54% of players feel that sports simulation games have actually refined their skills in the real-life versions of those sports.

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Perhaps the most heartwarming data comes from how games forge human connections. Among players aged 16 to 35, 67% report having met a close friend, spouse, or romantic partner through video games. This demographic is using the medium as a primary social square, with 73% stating it helps them feel less isolated. Families are also reaping the rewards. 55% of parents globally agree that video games have a positive impact on their relationship with their children, with nearly 70% playing alongside them at least once a month.

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