Roblox
Roblox Studio boss encourages kids to earn money on the platform
In an interview, Stefano Corazza, head of the Roblox studio, believes that Roblox developers benefit from having a way to make money and learn programming.
Update: We have been contacted by Roblox Corporation, who, through a company spokesperson, have shared their perspective on this issue in an effort to create dialogue.
The Roblox platform serves a broad community of creators
A recent survey into the reasons the creator community builds on Roblox found that the primary motivator for most creators is not monetary gain.
For the subset of the creator community who wish to pursue monetization, Roblox offers a unique value proposition
For the experiences that monetize, the majority are created by developers who are aged 18 or older
After knowing Roblox’s position, what do you think? The original article, below:
Roblox’s success as a content and game creation platform is impressive. Beyond being a place to play impressive creations or recreations of the most popular titles, it is the impact it has had on young people. This has led young fans of the game to investigate and learn programming to create their own games, tools that could be useful in the future if they seek a career in video game creation.
However, it is not all that simple, and there is another controversy around the game, this time on how Roblox exploits young developers to create the same content that has made the platform popular. Faced with this, the company itself has taken a stand.
During an interview Eurogamer conducted with Roblox Studio head, Stefano Corazza, at GDC in late March, the executive ruled out using minors to create content, mentioning that “there’s always the flip side of that, when you go broad and democratized - and in this case, also with a younger audience.”
“You can say, ‘Okay, we are exploiting, you know, child labor,’ right? Or, you can say: we are offering people anywhere in the world the capability to get a job, and even like an income,” mentioned Corazza. " I can be like 15 years old, in Indonesia, living in a slum, and then now, with just a laptop, I can create something, make money and then sustain my life.”
“Our average game developer is in their 20s. But of course, there’s people that are teenagers - and we have hired some teenagers that had millions of players on the platform. I focus more on the amount of money that we distribute every year to creators, which is now getting close to like a billion dollars, which is phenomenal.”
The other side of the Robux
While Roblox can also be seen as a tool for its developers to make money, the payment they receive is only a fraction of what they get. The latent problem is that Robux, the in-game currency of Roblox, are sold at a much higher price than they are bought, so converting 1000 Robux is only $3.50, while buying the same amount for in-game use is about $12.50.