Impressions
SEGA Showcase 2025: First impressions of what SEGA has in store for the rest of the year
Updates, DLCs, and new titles: everything SEGA has in store for the coming months.
This week we traveled to Irvine, California, to visit the offices of SEGA of America, where some of the upcoming titles and expansions that the company will be releasing in the coming months were presented. In addition to what Ryu Ga Gotoku Studio has in store for 2026, we got a first look at six games that will be arriving soon, which we’ll tell you about below.
Virtua Fighter 5 R.E.V.O. World Stage gets an update
Although Virtua Fighter 5 has been on the market for several years, SEGA has released a new version of the classic fighting game. This edition includes the single-player mode “World Stage,” which gives this update its name and is inspired by the Quest mode in Virtua Fighter 4.
The goal is to offer an accessible entry point for new players, while still providing a challenge for veterans. Throughout the mode, we will travel through different hubs facing AI-controlled opponents, climbing the ranks and unlocking rewards. The interesting thing is that these fights are based on information from real professional players, mostly from Japan, which gives the fights a much more authentic feel.
On the technical side, the update adds rollback netcode and cross-play to improve the online experience and reduce lag to a minimum. It was also confirmed that Dural will be available as a playable character via paid DLC.
Virtua Fighter 5 R.E.V.O. World Stage will arrive on October 30 in digital format for PlayStation 5, Xbox Series X|S, and Steam. PC players will receive the update for free, while on PS5 it will cost $10 for those who already have it in their library, even if they purchased it through PlayStation Plus. A version for Nintendo Switch 2 is also expected during the winter.
Sonic Racing CrossWorlds expands
Although Sonic Racing CrossWorlds officially launches on September 25, SEGA previewed the title’s first DLC, starring Minecraft, which will be shown at the Tokyo Game Show.
The Minecraft Season Pass will include three playable characters: Alex, Steve, and Creeper. It also adds a vehicle inspired by the classic mining cart and a track completely set in the blocky world, with nods to characters such as the Enderdragon. We had the opportunity to race a three-track Grand Prix plus a final remix, and the Minecraft track stands out for faithfully maintaining its pixelated and square aesthetic. Although it may clash with the more realistic and modern environments of other tracks, in a crossover title it ends up being a fun detail.
A new batch of titles for Nintendo Switch 2
Just like during our visit a few months ago, SEGA remains one of Nintendo’s allies, bringing several of its titles to the new version of the hybrid console. This time, we reviewed titles that are about to be released on this console, and although our time was very limited in this regard, there are some aspects worth mentioning.
Persona 3 Reload
The most surprising title in this batch was Persona 3 Reload. The demo took us to the upper floors of Tartarus, and the first thing that caught our attention was its fluidity. Although there are some visual sacrifices—slightly blurry screens at the start of battles or small details in the models when exiting them—the overall performance is stable, with no frame drops. In dock mode, it looks more than competent, even better than expected.
Yakuza Kiwami 1 and 2
We also tried Yakuza Kiwami 1 and 2, an excellent prelude to the arrival of Kiwami 3. The experience was smooth and solid, although the passage of time is evident in some visual aspects, especially in menus and signs, especially after playing Kiwami 3. Even so, it is a perfect complement to follow the story of Kazuma Kiryu on the new console.
Two Point Museum
Finally, we tried out a short demo of Two Point Museum. We played it with a Pro Controller, so we couldn’t experience how it adapts to the Joy-Con 2 simulating mouse use. Even so, the title runs well on Switch 2. Visually, the characters show limitations, with textures that look better from a distance than up close, as if playing on a PC with medium-quality graphics. It doesn’t seriously affect performance or the experience, but it’s a detail to consider.
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