Rockstar Games
Someone recreated a GTA IV trailer through generative AI, and it’s both impressive and nightmare-inducing
Is the future of everything AI? It’s still too early to tell, but this footage of an AI-generated Grand Theft Auto is quite impressive, if a bit scary.
We are all eagerly waiting for Rockstar to move the clock handles and free us from the groundhog day that Grand Theft Auto 5 has brought to the lives of fans of the franchise. But while the craving for GTA VI, an interesting experiment has emerged that combines the franchise with the latest technological fashion: generative artificial intelligence. Some videos have become particularly viral on networks, showing what would be the “future” of the saga, using the base game as a skeleton on which to apply a layer of generative images, in order to achieve a degree of photorealism that is difficult to achieve in real-time.
The future, or a mirage?
The video has spectacular moments in terms of ambient lighting, reflections, and setting. But It is in motion when you see the current limits of technology. It is improving, but the inconsistency of the images is still a problem to be solved, in addition to the fact that right now it is not feasible for something like this to work in real time. Although artificial intelligence already plays a key role in the performance of today’s games, with image scaling techniques becoming more sophisticated, the distance between scaling and generating a photorealistic image on a less detailed basis is still very large.
Still, it’s interesting to see what can be done. In this regard, it is worth taking a look at Guillaume Dagens’s channel, a graphic designer who has done several spectacular jobs using different games as a base, with a special predilection for GTA. Your recreation of a bank robbery mission in GTA IV shows the potential, as well as its current limitations and obvious imperfections.
But it’s not just GTA, the technology can be applied on any imaginable basis, as Dagens himself does here with PS2′s Stuntman, achieving some truly shocking sequences (and some quite sloppy ones, like when the car is represented the opposite of how it should go).
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