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Someone reimagined the Resident Evil 2 Remake in the low-poly style of the original
A fan-made animation mixes the original Resident Evil 2′s graphics with its Remake’s gameplay, and the results are incredibly nostalgia-filled.
The Resident Evil franchise is living through a new golden era thanks to both its newest entries and the many remakes of several of its most popular titles, like Resident Evil 2. A YouTube user chose to pay tribute to both the remakes and the originals, mixing them in a very peculiar way: giving RE2 Remake the low-poly aesthetics of the classic PlayStation title... and the result is worthy of praise.
A Resident Evil 2 Remake de-make?
YouTube user Rustic Games BR surprised with a peculiar recreation of a section of Resident Evil 2 Remake. A very polygonal Leon S. Kennedy creeps across the roofs of the sinister police station in Raccoon City as he tries to figure out how to save his skin from the zombie hell the city has become. The video ends with the first encounter with Mr. X, the Tyrant that Umbrella has sent to the place to get rid of any survivors. Of course, the beauty of the video is in the recreation: both the models and the environment are made as if they were the original Resident Evil 2, but with a third-person perspective like in Resident Evil 2 Remake instead of using the fixed camera system.
The video has received many positive reviews, with one of the top comments encapsulating why PSX-style graphics lend themselves so well to modern games: “This made me realize why the original and other old horror games felt so eerie and unique. It’s that lack of detail in the sky and the atmosphere. It makes you feel like you’re in some dark void. Almost like you aren’t on normal planet earth.”
The video, however, is not a demo or a playable project, but a very successful real-time animation. This YouTuber specializes in creating animations for different video games—including several other titles in the Resident Evil series—and giving them an interesting twist, such as this Resident Evil 3 one in the style of a Souls-like:
Low-poly aesthetics: a new way of understanding retro games
The indie games scene, in its eternal search for new formulas and twists, has found a small vein in recent times. The so-called low-poly aesthetic pays homage to 3D video games of the 1990s, with three-dimensional models with few polygons because that was what was possible at that time due to hardware limitations
Developers have flocked to this graphic style in recent years, giving us titles like DUSK, which in addition to being low-poly is a love letter to Quake, or others like No Sun to Worship, a stealth title that mixes the best of Metal Gear Solid and Splinter Cell with a low-poly aesthetic with modern lighting effects in a pure and hard science fiction setting.