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Ubisoft

Star Wars Outlaws will not be a game that takes hundreds of hours to complete

The members of Ubisoft Massive urge players to remain calm about Star Wars Outlaws: they want to make it accessible and enjoyable to explore.

Update:
Star Wars Outlaws

After many years of offering us gigantic games, especially thanks to the three modern Assassin’s Creed installments, Ubisoft has finally internalized that more is not always better.  Massive, creators of The Division and its sequel, have applied this principle by making Star Wars Outlaws a game that does not cost the player to complete, making it more accessible in terms of length.

Julian Gerighty -creative director- and Navid Khaveri -narrative director- confessed in an interview with IGN that while they want to create a world that is fun to explore, they do not want Star Wars Outlaws to be “too big”.  Gerighty specifies that they mean a game that you can “manage to play, enjoy, and finish” without spending hundreds of hours on it.

The creative director himself is kind enough to describe the game as “a very dense, rich adventure, open world adventure that they can explore at their own pace,” while denying what we understand to be an overly long game. “So it is absolutely not a 200 or 300 hour epic unfinishable RPG”.

Star Wars Outlaws
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How big is the Star Wars Outlaws map?

Just two weeks ago, the Swedish studio also made a statement about the size of the scenario in which Star Wars Outlaws will be set. According to Massive, each of the game’s four planets will be the size of two areas of Assassin’s Creed Odyssey, so even though the game will not be overly long, it is clear that the environment will not be small.

For now, as we said, there are four confirmed planets: Tatooine, Kijimi, Akiba, and the moon Toshara. We also know that they will all be hand designed, meaning they will not be procedurally generated like the ones in No Man’s Sky.

Star Wars Outlaws will arrive sometime in 2024 on PlayStation 5, Xbox Series, and PC.