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Sukeban Games

The creators of Va-11-Hall-A have a new cyberpunk game inspired by Parasite Eve

Sukeban Games explodes back into the light with a new project well into its development cycle, with strategic combat, cyberpunk ambiance, and inspiration from Parasite Eve.

Parabellum BloodHound

Sukeban had been keeping us in suspense for quite some time with its projects, although their presence has never gone unnoticed, always supporting the remarkable community created around the strength of the characters of VA-11-Hall-A, the bartending simulator game where you “mix drinks and change lives.” There was a great desire to know more about what they were doing and that desire has been fulfilled in the form of the formal presentation of Project D, officially called .45 Parabellum Bloodhound.

It’s a new cyberpunk role-playing game, with a combat system with active elements called “Active Time Action”, whose influences include the original Parasite Eve, a favorite of writer and director Christopher Ortiz. The idea is that the player can move and dodge around the stage while the action bars fill up, which depends on the type of weapon and ammunition we are carrying at that moment.

Parabellum BloodHound
Full screen

Cyberpunk roleplaying and classic Square influences

We play as Reila Mikazuchi, a mercenary whose best days are behind her who embarks on a last and desperate attempt to get away from the depressive spiral in which her life finds herself, although in the process she will find that the enemy she has to defeat is not what it seems. Graphically, it seems to bet on a neo-PlayStation aesthetic, with settings that exude brutalism and a certain melancholy, places through which an adventure will take place that will be divided into seven chapters and will feature a varied cast of characters as well as all kinds of encounters and combats, including final enemies.

Regarding the release date, there is nothing confirmed, not even tentatively, although the group has learned past lessons and has only announced the project when it has seen it sufficiently mature, with five of the seven chapters complete and playable, with a perfectly defined story and an already closed feature set. They even affirm that they would have waited until it was practically ready to present it if it were not for the fact that today the scenario for indie development is very different and is much more difficult, because it takes more time to be on more wish lists and that the project has adequate attention. So: “when its ready”.

VA-11-Hall-A, a very special game waiting for a sequel

The small, fiercely independent group created something very special in the form of Jill, Dana and the rest of the characters in their debut work, the visual novel VA-11-Hall-A, a complete success that reached a multitude of formats, to the point that a sequel was announced relatively quickly: Nirvana (or N1RV Ann-A), about which great expectations were quickly raised that grew as more was known about the project, which has several videos, gameplays and even its own page and old page on Steam for a long time. The project went through a series of serious difficulties in development, combined with personal elements in the lives of those responsible, who have left it in the refrigerator for the moment, with the hope of releasing it one day. In the presentation of Bloodhound, Cristopher addresses the elephant in the room with the same candidness with which he has been talking about his life as a development during these years: “No news in that front. Sorry. I know that’s the main event everyone wants to see, but .45 PARABELLUM BLOODHOUND is significantly ahead in development, and I decided to dedicate my full attention to it for the foreseeable future. Once we ship it then the sky will be the limit.”

Parabellum BloodHound
Full screen

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