Shift Up
The story of how Stellar Blade became a reality thanks to a taxi drivers’ strike
One of the most anticipated games of the year is coming to PS5 this April.
Stellar Blade is coming to PlayStation 5 on April 26th. One of the most anticipated games for Sony’s current console has been known for some time as Project EVE, and its demo has achieved very high player peaks of up to 690,000 players in a single day, surpassing some of the recent major PS5 releases. How did you come up with the idea for Stellar Blade? Kim Hyung Tae, the game’s creator and founder of Shift Up Studios, took to the official PlayStation Blog to share the curious story behind this spectacular title.
“The theme I dedicated to Stellar Blade is humanity. The story is about what makes us human and defines us as human–it’s quite universal. The story came to my mind one day as I witnessed taxi drivers on strike.,” Kim Hyung Tae confesses, adding, “The strike erupted when technologies for self-driving cars began advancing, almost hinting at the implementation of autonomous cars in the near future. This instilled fear among taxi drivers that these technologies would eventually take over and replace their jobs. As I watched them on strike, I asked myself what I would do if this were to happen to me, if one day humans were entirely replaced by something non-human. This is where the theme for Stellar Blade originates. Having said that, the game’s focus should not be on that; we tried to create an action adventure game that players can enjoy as they follow Eve’s story. "
Stellar Blade aims high on PS5
A story that takes us to a planet Earth completely devastated by mysterious creatures called Naytibos. Stellar Blade immerses us in a post-apocalyptic world with a unique story and that, in the words of its creators, the idea that inspired them most “in terms of theme and design, is the sci-fi manga Gunnm by Yukito Kishiro sensei. It was released as an action film in 2019 under the title Alita: Battle Angel.”
The first impressions of the game in Meristation USA show that “The game’s third-person perspective is very similar to that of Bayonetta, in fact we could say that it is very similar, with the difference that Eve is a little less “badass” protagonist than the daring and sensual Cereza. Although it should be noted that the character’s clothing reflects a different attitude, without forgetting that we can use more daring skins in exchange for making the game more difficult, and that Eve can climb walls as well as dive. This hack n’ slash also has an RPG-style character development system that will allow us to develop the skills we like and equip items to improve our condition. It is a fact that we are facing one of the video games that will give a lot to talk about this 2024, both for its spectacular visuals, its incredible sound and soundtrack, as well as its content that has led it to be classified as a video game for adults.”