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MultiVersus Season 1 arrives today: all the changes and new features

We take a look at the first season highlights of the game, which brings with it numerous changes and adjustments to characters, rewards and gameplay.

Update:
MultiVersus Season 1 arrives today: all the changes and new features

The game that is in style and has hundreds of thousands of users every day will be updated this afternoon to kick off the long-awaited Season 1. Starting at 1:00 pm ET, we will experience a radical change in MultiVersus, which will mark the future of the title. While we wait for the long-awaited moment, we take a look at all the changes and new features.

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MultiVersus Season 1: all the new features

One of the main highlights of Season 1 is the inclusion of a new character: Morty, (yes, the one from Rick and Morty, as it is evident), but for that, we will have to wait until August 23rd. The important thing to look forward to in this afternoon's update is the multitude of changes and adjustments to the gameplay, characters and game modes.

New free characters entering the rotation

MultiVersus is committed to a system designed so that we can try out all the characters. Depending on the moment, some of them appear for free or for a fee. And today's new rotation includes the following: Batman, Arya, Steven and LeBron James.

Changes to the interface, rewards and gameplay

  • The characters that enter the rotation are distinguished by a unique icon.
  • Seasonal quests have reduced requirements to complete them.
  • Ice Debuff – Movement speed slow at 1 stack reduced from 20% to 15%. Some bugs related to the frozen state have also been fixed.
  • Added a preview of the characters before unlocking the corresponding pack.
  • Multiple fixes in terms (words) and pop-up and navigation texts.
  • Experience rewards in the Battle Pass have increased their requirements: 10 victories and 5 defeats (until now they were 5 and 3, respectively).
  • Fixed a bug that affected the projectile launch speed.
  • Fixed some bugs affecting tutorials.
  • There will be a second patch with fixes of this type soon.

Changes in characters

All MultiVersus characters have undergone small adjustments in elements such as skill recharge time, range of some attacks, weight values, mobility of some aerial moves and different bugs that affected the way of playing with some fighters. For example, when being hit by Jerry, a temporary projectile blocking state is automatically generated.

Harley Quinn

  • Weight – Increased to 44

Bugs Bunny

  • Air Down Special – Bugs’ previous tunnels will now disappear when creating new tunnels.
  • Air Up Attack - Added 4 frames of whiff recovery.
  • Air Side Attack – Increased whiff recovery by 5 frames.
  • Air Neutral Attack – Increased whiff recovery by 5 frames.
  • Ground Down Attack – Pie max lifetime set to 8 seconds, from infinite.

Garnet

  • Air/Ground Neutral Special – Song activation starts earlier on frame 12 instead of frame 30
  • Air Neutral Attack – Slightly higher base knockback

Jake

  • Air Down Attack – Removed instant cancel out of the attack to prevent skateboard infinites
  • Ground Up Attack – Additional whiff recovery; Slightly later charge cancel window to make it a bit more committal

LeBron James

  • Air/Ground Side Special – LeBron’s solo dunk no longer spawns a shockwave on the ground.
  • Ground/Air Down Special (No Ball) – Adjusted to prevent ball spam
  • Ground Side Attack/ Ground Down Attack – Removed shared attack decay from side attack and down attack
  • Air Neutral Attack – Branches earlier on hit to increase combo potential.

Reindog

  • Air/Ground Neutral Special – Increased cooldown to 14s
  • Air Up Special – Removed hitpause on ally that threw Reindog when Reindog connects in ball form
  • Air Up Attack – Hitbox size increased

Superman

  • Ground Up Attack – Added additional whiff recovery

Steven

  • Air Neutral Attack – No longer will animation hitch.
  • Ground Down Special – Watermelon Steven ability cooldown now begins when Watermelon Steven is rung out.

Shaggy

  • Rage Air Side Special – Recovery increased by two frames; now better matches rage ground side special
  • Ground/Air Side Special – Added 4 additional frames of whiff recovery

Batman

  • Air/Ground Side Special – Fixed bug where Batman would overshoot his grapple destination if the fighter he was grappling to dodged.
  • Ground Side Attack – First hit added 3 frames of whiff recovery.
  • Air/Ground Neutral Attack (coming in patch 2): Batarang pick up will now return 9.45s of its cooldown down from 11.55s.

Wonder Woman

  • Weight – Increased weight to 76
  • Ground/Air Neutral Special – Lowered cooldown to 12s
  • Ground Side Special – Projectile Shield comes out earlier to allow her to better react to incoming projectiles.
  • Air Up Attack – Hurtbox should now better match the animation.

Iron Giant

  • Air/Ground Down Special - Can no longer use cannonball attack when out of air specials
  • Air/Ground Neutral Special – Gray Health from activation reduced from 2 + #bolts HP for 5 seconds to #bolts HP for 3 seconds
  • Air Up Attack – Can no longer hit the same target multiple times
  • Air Neutral Attack – Final hit knockback angle changed to send fighters more horizontally and away from Iron Giant
  • Ground Up Attack – Gray Health from scrap reduced from 3 HP for 5 seconds to 2 HP for 3 seconds

Velma

  • Weight – Decreased weight to 60
  • Air Side Special – Reduced move distance
  • Air Up Special – Reduced Weaken stacks from 3 to 2
  • Ground Side Special – Reduced gray health from to 6 HP for 3 seconds
  • Air Down Attack – Increased Recovery
  • Air Side Attack – Added whiff recovery
  • Ground/Air Neutral Attack: Reduced ammo count from 4 to 3

Arya

  • Air/Ground Up Special – Hitting a fighter will now more accurately launch them at an angle to allow follow-ups for Arya
  • Air Up Attack – The first hit will now more accurately combo into the second hit.
  • Ground Side Attack – Arya will retain velocity on first hit of side attack.
  • Ground Down Attack – Now has slightly earlier dodge branching

Finn

  • Air Side Special – Added additional whiff recovery.
  • Ground/Air Up Special – Reduced the strength of the vacuum effect on the backpack
  • Ground Down Attack – The distance Finn covers with this attack now scales with how charged the attack is.
  • Ground Side Attack – Increased whiff recovery for the first hit.

Source | MultiVersus