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Xbox elaborates on its analysis of Game Pass presented to the CMA: "Each game is unique"

An Xbox spokesperson qualifies part of their statement to the CMA and explains how the Game Pass model benefits developers.

Xbox elaborates on its analysis of Game Pass presented to the CMA: "Each game is unique"

Xbox wanted to clarify the point that they themselves made in the report of the regulator of Markets and Competition Authority in the United Kingdom. In it, the company said that the sales of games fell "12 months after their launch on Game Pass". A day after the information was revealed by Gamesindustry.biz, the division points out that "each game is unique".

"Xbox Game Pass offers gamers and game creators more choice and opportunity in how they discover, experience, and deliver games," an Xbox spokesperson told Eurogamer. "For gamers, that means providing another option for them to discover games and play with friends at a great value. For developers, that means creating another option for how they monetize their games."

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The division emphasizes that they are currently "focused on helping game creators of all sizes maximize the total financial value they receive through Game Pass." "Each game is unique, so we work closely with creators to build a custom program to reflect what they need, ensure they are compensated financially for their participation in the service, and allow room for creativity and innovation. As a result, the number of developers interested in working with Game Pass continues to grow," they concluded.

Game Pass vs. Sales

The Redmond company has taken different positions in different situations in recent years. During the statement to the CMA, which you can read at this link, Xbox admitted a reduction in sales 12 months after a game lands in the Game Pass catalog.

This information is in direct conflict with the message that Phil Spencer has been delivering in recent years. In fact, in 2018, he shared that the introduction of games like Forza Horizon 4 or State of Decay 2 led to an increase in sales as the player base grew.

Source | Eurogamer