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Miyamoto responds to the myth that he doesn't like stories in games

Shigeru Miyamoto clarifies his position on narrative and shares the creative process he follows when starting to develop a new video game.

Update:
Rodin Eckenroth / Getty

Shigeru Miyamoto, the renowned Nintendo personality and creator of a great number of characters and games for the company, has clarified his famous stance on the presence of a story that interferes with video game play. He says he doesn't think it's "unnecessary," but he does think it creates a barrier that takes away from the fun of the interactive elements that make up the game.

Miyamoto clarifies his position

"First of all, it’s not that complex stories are unnecessary, that’s not what I’m saying at all," Miyamoto explains in an interview with IGN. "Story is one way of explaining a game. For example, when there’s an interactive game, the experience for everyone is different. One of the most enjoyable things about a PC or a computer is that it provides the same thing to everybody… That interesting aspect is something you have to keep pulling out as you keep playing, and keep playing, and keep playing. I think story is just another way to pull out enjoyment from this experience.”

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He adds, "Another way to focus on that enjoyment is to focus on a gameplay experience that gets you to try things over and over again. As I mentioned, story is one way to explain the game, and when that goes well, sometimes people take the route when creating their next game of starting with the story.” For Miyamoto-san, his starting point is always to make "gameplay fun". "That’s how I begin thinking about and creating a game," he concludes.

Perhaps this is the creative perspective that Eiji Aonuma and his team took into account during the development of The Legend of Zelda: Tears of the Kingdom, one of the big names of 2023. The sequel to Breath of the Wild will be released exclusively for Nintendo Switch on May 12.

Source | IGN