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Warlander presents its chaotic third-person MOBA strategy

The open beta of this genre-mixing medieval free-to-play game from Toylogic and PLAION has begun. We have already played it and these are our impressions.

Warlander presents its chaotic third-person MOBA strategy

Starting today, the open beta of Warlander begins. This free-to-play title that combines aspects of team multiplayer gameplay with MOBA elements in a medieval environment, where the goal is to destroy the opposing castle, will be available on PC through Steam. Prior to the arrival of its open beta, we had the opportunity to play it a little and know in detail what it is about.

Medieval confrontation

As we mentioned, Warlander is a title that combines the elements of MOBAs with a third-person perspective and teamwork. The title developed by Toylogic and distributed by PLAION places us in one of two teams where our objective is clear, destroy the rival castle. This is achieved through a mix of different classes, specialties, teamwork, and even powers that will help us achieve our goal. For now, the game has combat between two teams, which was what we were able to play, and another mode in which the combat goes up to 5 teams facing each other on the same map.

During our test, we managed to play a couple of games where we were able to learn a little more about how the game works. From the start, it is clear that you have a number of character archetypes, ranging from warriors focused on heavy attack, as well as defense, clerics who mix attack with support magic, and Mages, who use their magic to attack large groups and sabotage the opposing team's siege weapons.

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Each of these characters has their own powers, very much in line with what we can expect from each class, with the cleric, for example, using magic to place a stone wall that can be used to stop an enemy group, the warrior having a charge attack towards enemies, or the mage being able to cast a lightning spell.

Characters can be improved as we advance in the game. The idea is that you prepare a group of up to 6 characters to use throughout the match. The interesting thing is that you can create more powerful versions of any of these classes, with different attributes, items and even different designs or loadouts. However, the twist is that you can't jump from the start with your most powerful character, but you have to generate points throughout the game, either by defeating enemies or taking points from the enemy base in order to unlock these characters.

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The chaos of battle

Now, the title has the function of dividing the two teams into different groups of up to 4 players. Each team has a commander, who will be in charge of giving strategies and instructions to the rest of the players. At the beginning of each game, each team has a responsibility, there will be those who will attack the enemy bases, while others can stay in the base to try to defend it. This is where chaos begins to arise, because more than a rule, it is more of a suggestion, and although at the beginning you can stay in the base, it is also necessary to support the rest of the team to start pushing and obtaining territories.

In addition to using magic and weapons to obtain strategic points from our enemies, we can also use siege weapons from our walls or different points on the map. These are not available from the beginning, and need to be built; when we finish building one of these weapons -as is the case of a giant crossbow- we can improve it to increase its damage points as well as its distance.

In addition to this, there will be great powers that we will be able to invoke to attack the enemy base. One of the powers that we saw and used was the meteor fall, as if it were an apocalyptic rain. This takes time to invoke, so if you manage to detect the enemy player who brings it, you can stop it, and even use it to do great damage to the opponent's base.

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For now, it remains to wait to play this proposal again and see how the gaming community reacts to this title.