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Activision

Call of Duty Modern Warfare 3 patch notes, double XP, and more

Season 1 of Call of Duty: Modern Warfare 3 is almost here, and the devs have released a pre-season patch to prepare the game and the players equally. Here’s what has changed

Call of Duty: Modern Warfare 3 will begin Season 1 with a round of original content. Although the multiplayer is established around the maps of the original installment of Modern Warfare 2, Sledgehammer Games has prepared stages dedicated to this third installment of the reboot. These contents, as is usual in the franchise in recent years, will arrive at no additional cost.

This first wave of content is scheduled to launch sometime at the beginning of December on PS5, PS4, Xbox, and PC. however, the developers have just released a pre-season patch that brings with it a variety of fixes and updates to prepare the game for the upcoming content framework. Below you’ll find the patch notes, but as always you’ll be able to find more in-depth information on the game’s official blog.

Every change coming to Call of Duty Modern Warfare 3

Global changes

Stability & Performance

  • Resolved a crash that could occur while viewing Weapon Challenges.

UIX

  • Bug Fixes
  • Closed an exploit that allowed players to equip Weapon Camos they have not yet unlocked.
  • Addressed an issue that prevented players from equipping the Borealis Weapon Camo once it has been unlocked.

Cosmetics

  • Dragonfly Blueprint for the M4 (MWII) will now appear as expected across all platforms.
  • Addressed an issue that prevented the appearance of the Io Operator (MWII) from dynamically changing as expected.
  • Adjusted the Ghoulie Camo (MWII) to prevent it from becoming overwhelmingly bright in dark environments.

Multiplayer

UIX

  • Wins will now progress Armory Unlocks without first completing Daily Challenges.
  • Today’s update includes UI modifications to reflect this previously-implemented change.
  • Bug Fixes
  • Players will no longer experience graphical corruption when transitioning between the Field Upgrades and Social menus.
  • XP requirements in the Progression menu will no longer display as negative values under certain conditions.
  • Attachments that are incompatible with the current selection can no longer be equipped to a Weapon.

Progression

  • Challenges
  • Updated the description of the Gilded Camo challenge for the MTZ-556 (Assault Rifle) to accurately reflect the intended requirements.
  • Weekly Challenges requiring Triple Kills and Quad Kills will now properly track completion.

Maps

  • Derail
  • Adjusted environmental fog to increase contrast, improving visibility.
  • Estate
  • Decreased grime on windows of the Lodge to improve clarity.

Weapons

  • Holger 556 (Assault Rifle)
  • Decreased headshot damage multiplier from 1.4x to 1.3x.
  • Decreased neck, upper-torso, arm, and hand damage multipliers from 1.1x to 1x.
  • Increased sprint to fire time from 210ms to 231ms (+10%).
  • DG-58 (Assault Rifle)
  • Decreased maximum damage from 44 to 40 (-9%).
  • Decreased medium damage from 35 to 33 (-6%).
  • Decreased neck damage multiplier from 1.4x to 1.1x.
  • Increased burst delay from 100ms to 120ms (+20%).
  • FR 5.56 (Assault Rifle)
  • Decreased maximum damage from 44 to 43 (-2%).
  • Decreased near-medium damage from 40 to 36 (-10%).
  • Decreased minimum damage from 36 to 33 (-8%).
  • Decreased headshot damage multiplier from 1.5x to 1.4x.
  • Decreased leg and foot damage multipliers from 1x to 0.9x.
  • Increased aim down sights time from 240ms to 260ms (+8%).
  • Increased sprint to fire time from 210ms to 231ms (+10%).
  • Striker (Submachine Gun)
  • Increased maximum damage range from 9m to 19m (+114%).
  • Increased near-medium damage from 33 to 36 (+9%).
  • Increased far-medium damage from 27 to 33 (+22%).
  • Decreased aim down sights time from 240ms to 230ms (-4%).
  • AMR9 (Submachine Gun)
  • Increased lower-torso, lower-arm, and hand damage multipliers from 1x to 1.1x.
  • Decreased sprint to fire time from 294ms to 206ms (-30%).
  • Striker 9 (Submachine Gun)
  • Decreased maximum damage from 32 to 27 (-16%).
  • Decreased aim down sights time from 275ms to 225ms (-18%).

Perks

  • Ordnance Gloves
  • Removed undocumented reduction to the cook duration of Frag Grenades.

Zombies

Gameplay

  • Missions
  • Storm the Castle
    • Warlord kill credit is now squad-based, and the required mission item will now spawn when a member of your squad kills the target.
  • Interceptor
    • Destroy Mercenary Convoy now accurately tracks completion.
    • Picking up a Keycard from a mercenary at the convoy will always count toward mission completion.
  • Perk-A-Colas
  • Tombstone Soda
    • Tombstones will no longer appear in the next session if a player exfils while in last stand.
  • General
  • Essence can no longer be stowed.
  • Addressed an issue where newly stowed items, acquisitions, or schematics would be replaced, and therefore lost, with previously sold items that underwent a swap item menu interaction.
  • Closed various exploits related to the use of Cymbal Monkeys.
  • Closed an exploit that permitted duplication of scorestreaks.

Enemies

  • Zombies
  • Zombie spawn priority has been adjusted to favor increased ground spawning.
    • Players can expect fewer ambient Zombie spawns on rooftops and higher elevations.
  • Terminus Outcomes
  • All Mercenaries
    • Mercenary damage against Player Armor has been reduced.
  • Shielded Soldiers
    • Shielded Soldiers now have a slower fire rate when engaged.

Weapons

  • Pack-A-Punch
  • Addressed an interaction and UI issue that would incorrectly show Pack-A-Punch Level III as Pack-A-Punch Level IV.

Stability

  • Various stability fixes.