Infinity Ward
Call of Duty’s most legendary map was never planned: “That was truly an accident”
Infinity Ward looks back at the curious story behind Shipment, the most iconic map in Call of Duty 4: Modern Warfare when it was released in 2007.
We were close to not being able to play one of the most legendary maps of Call of Duty 4: Modern Warfare. We are talking about Shipment, the multiplayer quadrangle known to all veterans of the franchise and which has already become a classic in every release of the series, like Nuketown in Black Ops. But the story behind the map is more interesting, and its appearance in the game was the result of a mistake.
Call of Duty’s perfect accident
Speaking to Dexerto, Geoff Smith, director of multiplayer design at Infinity Ward, reveals that Shipment was an internal experiment to test split-screen multiplayer “back when that was a thing.” It was part of the playlist script, and it was common for them to use it for different elements of multiplayer. “Our MP lead at the time, when we went live, forgot to [pull] it out and there was no going back. That was truly an accident,” he concludes.
In 2007, the community didn’t understand the magnitude of this “accident,” but as the game gained traction, it became a fan favorite. Since then, it has appeared in the Modern Warfare reboot, Call of Duty: Mobile, and the recent Call of Duty: Vanguard. It also had a couple of remakes in Call of Duty: Ghosts and Call of Duty: WWII, so its continuity has remained in full multiplayer rotation over the years.
It can be currently enjoyed in Call of Duty: Modern Warfare 2, which during these weeks lives the contents of the reinforcements of Season 3. Among the elements that can already be enjoyed are the FTAC Siege and GS Magna weapons, both belt-fed and that occupy the automatic pistol slot that has given so many headaches to the developers to be able to balance in the current meta.
Source | Dexerto