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10 Chambers

Den of Wolves is collaborating with artist Issa Salliander to create amazing in-game masks for the heist game

10 Chambers’ upcoming heist FPS, Den of Wolves, has announced a collaboration with a renowned artist to create unique masks for the game, with more to come.

Update:
Den of Wolves is collaborating with artist Issa Salliander to create amazing in-game masks for the heist game

Revealed during The Game Awards 2023, Den of Wolves is an upcoming FPS heist co-op game from 10 Chambers, a studio composed of industry veterans known for PAYDAY: The Heist and PAYDAY 2. So of course, players are expected to wear masks in-game as part of the entire identity of the title. Now, they’ve announced they’re doing a collaboration with an incredible artist to create unique masks for heisters to wear.

The collaboration sees artist Issa Salliander, an artist of Swedish origin with a studio in Mexico City, teaming up with 10 Chambers to create four unique masks for Den of Wolves. These pieces of in-game equipment draw inspiration from both the setting of the game (a dystopic future metropolis known as Midway City where corporations have created a hellish business society) and real life locations around Mexico, infused with its culture that can be quite creepy at first glance.

“Den of Wolves is not an open-world game, but we’re putting in a lot of time and resources to build Midway City as believable near-future mega city as possible,” says co-founder of 10 Chambers Oscar JT Holm. “This collaboration is one of many that will show how seriously we take this - bringing in an artist from the art world to interpret her masks of Den of Wolves. We’re also currently in talks with everything from fashion designers to choreographers to add their spice to Midway City.”

For her part, Issa Salliander has already created the masks and will be presenting 2-meter-tall versions of them in Stockholm, Sweden. “A collaboration exploring the disparity between physical and digital painting through the lens of sensory engagement…” she stated.

Full screen

“The digital process navigates a realm of pixels and screens, distancing the artist from the tactile interaction with the artwork but at the same time giving it a life of its own as the game becomes a reality.”

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