Fortnite
Fortnite's Ballistic has a problem that is as unexpected as it is funny: it affects the game when you choose certain outfits
Fortnite’s new game mode Ballistic is involved in a controversy due to an unexpected problem: certain outfits with many accessories on the hands and forearms make vision very difficult.
Ballistic is one of the most recent and long-awaited additions to Fortnite. This new first-person game mode has been very well received, but its players have noticed a problem that is as serious as it is unexpected: certain outfits hinder vision due to their design and the accessories they hold in their hands.
Fortnite’s Ballistic reveals a serious problem with certain outfits that weren’t designed with the first-person perspective in mind
The launch of Ballistic last December 11 was celebrated by the Fortnite community. Many players jumped right into this new first-person tactical experience, which is basically a bomb disposal mode like those in Counter-Strike or Call of Duty. However, some players got an unpleasant surprise that had to do with the outfits they were wearing.
Some Fortnite users took to social media to share the problem of choosing outfits that have bulky accessories on both their hands and forearms, as this makes it difficult to see in this game mode, sometimes completely covering the weapon’s sight. This is especially noticeable when reloading. There are those who jokingly believe that the arrival of Ballistic in Fortnite turns certain outfits into “pay to lose,” given the downside of choosing them given the visual restriction.
For example, robust robot-like characters such as Optimus Prime or other collaborative outfits such as Edward Scissorhands prevent normal gameplay in this mode. This highlights the fact that these characters, which are usually recreated true to their original appearance, have designs full of detail. These designs are so because they were primarily intended for Fortnite’s standard modes, where you play from a third-person perspective. By using the same character models in a subjective view mode, these additional issues arise. This affects both the original Fortnite outfits, as well as certain collaborations like the ones mentioned above.
The only solution on the horizon seems to be to simply use any other character that doesn’t interfere with gameplay. While the optimal solution would be to create additional versions of the outfits that don’t interfere with first-person gameplay, this would place a monumental workload on the developers, who would have to go through all of the more than a thousand characters currently in the game, one by one. Ultimately, this peculiar problem is a perfect example of how the same 3D model may not be suitable for different types of video games due to unforeseen circumstances that can affect the game experience itself.