Konami
Metal Gear Solid Delta: Snake Eater, it’s nice to meet Snake again like this
A game that has been revamped on every level to make it feel like a new generation title in every aspect, without touching the main essence, the story.
As part of our recent coverage in London, UK, where we even got to play the new Silent Hill 2, Konami gave us the opportunity to play the new Metal Gear Solid Delta: Snake Eater for an hour and a half, a title without a confirmed release date that will be coming to PlayStation 5, Xbox Series X/S and PC. Below we’ll give you our first impressions of this game, which will undoubtedly give us a lot to talk about.
Snake Snaaaake!
Metal Gear Solid 3: Snake Eater was a title that seemed to me to be one of the best in the series on PlayStation 2, since the plot took place before what we saw in the first installments, and where the story took on interesting nuances that reflected the problem between the Soviet Union and the United States in the middle of the Cold War. But of all the twists, intrigues, and surprises in the story that Hideo Kojima has gotten us used to with The Big Boss. About whether there will be changes in the story or new easter eggs, when we talked to Noriaki Okamura, the producer of the game, he told us that his main mission was not to change anything of the essence of the game to try to give fans and new players the experience as it is, so on that side, we can all be calm, in fact at the beginning of the game there is a message that says that although the themes may sound outdated or incorrect, they left them out of respect for the original idea of the creator.
Gameplay that feels like a next-gen game
In the same conversation we had with Okamura, he told us that they didn’t want to change the core elements of the game, so at first, they only thought about improving the graphics. Still, in the end, they also decided to make adjustments to the mechanics so that it wouldn’t feel like an old title, in fact, the producer himself told us that this was the biggest challenge. They succeeded with flying colors, as there are considerable changes, although the traditional mode can be maintained.
Since we were lucky enough to be the first to talk to Okamura during the session, we decided to focus on the gameplay, skipping all the cinematics to try and get as much of the new style of gameplay as possible.
The first thing that caught our attention was the camera, which by pressing the right stick allows us to adjust it horizontally in 2 different profiles, something that is appreciated especially because it helps to profile when there are enemies nearby. On the other hand, being able to move the camera in 360° is a great addition to finding things or even better seeing the movements of the enemies, in fact, we could say that it is even more dynamic.
With the D-pad you can open the survivor viewer, where you can access all the items and it even shows the percentage of effectiveness of the same, this is very practical to be able to adapt the camouflage faster.
Another new feature is the first-person view with L2 (in the PS5 version, which was the one we tested) and if you press the R1 trigger, you can aim even better.
As in the original game, you will be able to save wherever you want, but what is incredible here is that you can do it by means of a direct access with the arrow keys.
For example, if you press to the right you will find the weapons menu, up the camouflage, left the compass, binoculars, sonar, motion detector, etc., and down will be the access to talk to your team or save.
It is important to note that the game is still very sensitive to movements, so we should not be confident that with these new perspectives, we can move anywhere without arousing suspicion.
New generation visuals
The Unreal Engine 5 has given an incredible look to the jungles, forests, and swamps we saw, in fact, the textures, animation of facial expressions, and especially the lighting effects are overwhelming, a delight for those who love graphics. However, it has a performance mode and graphics in 4K that runs with a minimum native resolution of 1440 at 30 FPS.
Another great detail is the combat damage system, which now leaves traces of the fight on Snake’s skin and clothes. So we’ll see how he bleeds, bruises, wounds, etc. And this will leave permanent marks, so every player will have their own version of the Big Boss.
Sounds that keep the essence
This section seemed crazy to me because it sounds the same in terms of voices, but with this coding typical of modern games where the audio surrounds you, at least with headphones we can ensure that the game comes very well.
Now we just have to wait for the release date of Metal Gear Solid Δ: Snake Eater, because after seeing this preview we can’t help but feel total hype.
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