Preview
Metal Gear Solid: Master Collection Vol.1, nostalgia to face a new generation
We play the collection that will be released on October 24th on Nintendo Switch, PlayStation 5, Xbox Series X|S and Steam.
Konami invited us to New York to get a first-hand look at Metal Gear Solid: Master Collection Vol.1, a compilation packed with nostalgia that may not have aged as well as we thought. Below, we give you our impressions of this collection, which will see the light of day on October 24 on Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam.
What games are included in Metal Gear Solid: Master Collection Vol.1?
The Extras
It is important to mention first which are the bonus contents that will be accessible through physical and digital pre-purchases, which will be:
Metal Gear Solid: Master Collection Vol. 1 Impressions
It is worth mentioning that the version we played was the Nintendo Switch version, which shows perhaps the most peculiar way to play this collection full of nostalgia.
Something that caught our attention was that it is full of dualities, since in some cases we have the “latest” remastered version, as is the case with Metal Gear Solid 2 and Metal Gear Solid 3, or even find the original Metal Gear for MSX as the NES version. However, for a title like Metal Gear Solid 1, we would have liked to see the GameCube version, Metal Gear Solid: The Twin Snakes.
In the case of Metal Gear Solid 2: Sons of Liberty, we saw that it was well adapted, although some sort of visual improvement or increase in frames per second would be appreciated.
In the case of Metal Gear Solid 3: Snake Eater, we saw that there were some frame drops that were typical of the original version, although we understand that it is an almost mirrored adaptation.
As for the early versions of Metal Gear, we understand the value of nostalgia for those of us who already know and love the series, but the final word will be for the players who buy it.
Finally, the interface is accessible and allows easy navigation in any of the aforementioned content. Now we have to wait and see how the ports for the next generation consoles turn out and if the PC port can count on some additional levels of customization such as aspect ratio, resolution and frames per second.