CES 2025
Sony gave us a taste of what could be the future of video games - escape rooms 2.0?
The Last of Us experience during the tech show was more than just immersive.

After its presentation at CES 2025, which took place from January 7 to 10 in Las Vegas, Nevada, Sony surprised us with several experiences, from being able to appear in one of the posters of Demon Slayer - Kimetsu no Yaiba, to another somewhat more interactive one of The Last of Us, which could well be a small glimpse of what video games could be in the future.
Recreating Seattle’s infested tunnels from The Last of Us Part II
In this more-than-experimental demonstration, Sony sought to expand its franchise beyond PlayStation by mixing some of its best technologies. Specifically, we were able to identify the modular Crystal LED panels with microLEDs, which were previously only used for signage and have been used in recent years in movies such as 'The Mandalorian' TV series. The shotguns and flashlights we used were equipped with motion sensors, and the floor with haptic vibration.
What was it like to experience The Last of Us at the Sony booth at CES 2025?
In this demo, we were in a group of four and we entered a virtualized subway station through the screens in a kind of horseshoe. Something that caught our attention is that the interaction with the environment was part of the experience, as there was smoke, the sound was enveloping and the reaction of the enemies when shooting them was very well achieved.
During the experience, a good number of Clickers appeared with their characteristic sound that made our skin crawl. Everything that happened on the stage was literally felt on the feet thanks to haptic effects on the floor that simulated the impact of the heaviest objects, such as the derailment of a subway car.
A big wink was the encounter with the protagonists of The Last of Us 2, Ellie and Dina, who we only saw passing by to end with an endless horde of infected that closed the experience.
Without a doubt, this demo could be part of any amusement park, although there are still a few things that need to be improved, such as the fact that the weapons did not react well or that we were supposed to be able to detect smells, which was not the case for me at least.

Although it still felt like something experimental, it certainly let us see the great potential that Sony’s technologies have in both video games and movies, as both universes were merged through this experience, which in the end you could embellish with a photo opportunity with custom actors like Ellie and Joel. Hopefully, Sony can develop more experiences like this in the future, we are convinced that they would be a kind of “escape rooms 2.0.”
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