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Nintendo

The Legend of Zelda: Tears of the kingdom seems to bring back Breath of the Wild’s Shrines

It looks like the controversial shrines of BotW, which replaced classic dungeons from previous games, are still here in The Legend of Zelda: Tears of the Kingdom.

People were so hungry for news about The Legend of Zelda: Tears of the Kingdom that now that they’ve shown 10 minutes of gameplay, the community has not been slow to take out the magnifying glass and dissect every second and each element seen during them. And we have good news. Or bad, depending on who you ask. Because Breath of the Wild’s approach divided the community, and its ideas have as many supporters as detractors. One of them, the end of classic dungeons and Hyrule map being a single, mammoth-like dungeon full of small tests and puzzles (and 120 shrines), seems to be maintained in the new installment.

Several users have found that, at a certain moment in the gameplay of Tears of the Kingdom, the minimap at the bottom of the screen shows an icon virtually identical to the one that marked the shrines in The Legend of Zelda: Breath of the Wild. This does not mean that they will be the same or that the return of dungeons is already ruled out, but everything indicates that we will once again have all kinds of puzzles and challenges scattered around the map.

It is not the only thing that returns. In the first comparison between The Legend of Zelda: Tears of the Kingdom and Breath of the Wild (in which it is almost impossible to distinguish between the two),we can see the return of one of the most hated features from the last game: weapons that break and that force us to change the arsenal every couple of hits and to be aware of its durability.

But not everything is the same, far from it. Although similar ( being a direct sequel to Breath of the Wild), the new installment of the saga will incorporate a good number of new features. Tears of the Kingdom will allow players to combine objects, build vehicles, rewind objects in time, and go through certain walls. All of them features that seem to build upon what truly amazed us about the original: the physics, the interaction between some objects in the world and others, and the playable possibilities.

We can’t wait to put it all to the test on May 12 on Nintendo Switch.