The Legend of Zelda: Tears of the Kingdom is full of mechanics that work together and tools that change Link’s world. All of these elements make up a truly multilayered package, the intricacies of which are invisible to the naked eye. Bloomberg reporter Jason Schreier spoke with several developers about the game’s design, which has surprised players as well as the developers themselves.
Programmer William Amstrong praised the complexity of the game on Twitter. In an interview with Schreier, the developer explained that the interactions may seem simple, but each of the metal planks or platforms has complex mathematical formulas that calculate force and mass.
As players build and combine different elements, the game performs a whole series of calculations that are not visible to the naked eye, but they are there. “The level of attention of detail and care put into all of these different interactions, given the sheer scale of how many interactions you can have. It’s just a degree of diligence and artistry that you don’t see very often.”
Nintendo, how did you make this?
In the words of Josh Scherr, an animator and scriptwriter in the video game industry, Tears of the Kingdom’s building tools leave you “honestly jaw-dropping.” He adds, “It’s such a fine experience that I imagine most people won’t notice or think about how incredibly difficult” it is to make. “Hey Nintendo,” Scherr posted on Twitter. “quick question regarding Tears of the Kingdom - how in the f--- did you make this.”
The Legend of Zelda: Tears of the Kingdom is available exclusively for Nintendo Switch. In our MeriStation review, we gave it a masterpiece score of 10 out of 10. Although it is not the only game to receive this score over the years, it does feel like one of those titles that marks a before and after. Time will tell.
Source | Bloomberg