Bethesda
The Elder Scrolls 6 producer: "I have a vague idea" of when it will come out, "will probably be playing it 10 years"
Todd Howard has pointed out that the game is still in pre-production, so it is not expected to arrive in the short to medium term.
The Elder Scrolls V: Skyrim hit the market (for the first time) in 2011, more than a decade ago. Since then, Bethesda has marketed it on other platforms and adapted it to current consoles. With Starfield a few months away from its debut, one wonders what happens to The Elder Scrolls VI, which was announced at the same time as its new sci-fi IP. Todd Howard, executive producer at Bethesda, has hinted that he knows roughly when it will see the light of day, though he didn't give any specifics.
"I have a vague idea," Howard has responded on Lex Fridman's podcast. "I wish it was soon. We want it out, too, and I wish they didn’t take as long as they did, but they do. And look, I mean, if I could go back in time, it would never have been my plan to wait as long as it’s taken for it," he has been candid. According to the executive, the intention is to "ensure" that the project is brought to fruition in the right way.
The Elder Scrolls 6, will we play it for more than a decade?
"People are playing games for a long time, you know," he added. "Skyrim’s 11 years old- still probably our most played game. We don’t see it slowing down, and people will probably be playing it 10 years from now, also. So you have to think about, okay, people are gonna play the next Elder Scrolls game for a decade, two decades, and that does change the way you think about how you architect it from the get-go."
The team at Bethesda Game Studios has focused all of its attention on the development of Starfield, a new IP that was originally scheduled for November 2022, but has been delayed until next year. When production concludes, the developers will turn their attention to the next The Elder Scrolls.
Not surprisingly, The Elder Scrolls VI is still in pre-production. "We’re working on the world," he commented in the same interview. " once we’re wrapping up one game, we can really start prototyping the new one." Howard noted that they prefer to design "a first playable, a smaller section of the game" so they can show it to people.
Source | Gaming Bolt, Lex Fridman Podcast