Project 007 is the next work by IO-Interactive, the people in charge of the mythical Hitman franchise. All we know so far is that the studio will show us a story about the origins of James Bond. Although it still remains on the horizon, its co-owners have shared some details about the perspective that the project has taken.
How does IO approach its James Bond?
“First of all, it's extremely awe-inspiring and literally just inspiring to work with the team at Eon [Productions], the people who are behind everything Bond,”, explains Christian Elverdam in an interview with Eurogamer. “It's odd because from my perspective, I've been used to defending Agent 47; people want to do things with our franchise and you feel that stewardship. And obviously for them, that is their role in the Bond franchise. So for us it's been about finding a mutual understanding of 'what is James Bond about?'
Elverdam added how the producer has placed its trust in the team: "we're doing an origin [story], because one thing, to show the trust they've instilled in us, is that we're allowed to build a James Bond for the games [audience], which I think is a profound homage to where our industry is and where the medium is, in the sense that yes, it's time to have a James Bond character who was not a movie character but who's comfortably just his own game character.”
The creative assures that the team is grateful to have obtained this degree of trust with the production company. In fact, several of the studio's heavyweight names traveled to the set of James Bond at Pinewood Studios. “I recall Hakan and I, and part of the crew, walking around in what we later found out was the streets of Havana in No Time to Die, and getting to M's office," he said. "And you feel extremely humbled and you understand the gravity of what James Bond actually is”
Source | Eurogamer