The Legend of Zelda: Breath of the Wild ushered in a new era for Nintendo’s classic franchise. The Wii U and Switch game explored the open-world formula, a concept further developed in Tears of the Kingdom, its direct sequel. In an interview with GameInformer, producer Eiji Aounuma explained that he sees this new formula as the foundation for future installments.
“With Ocarina of Time, I think it’s correct to say that it did kind of create a format for a number of titles in the franchise that came after it. But in some ways, that was a little bit restricting for us,” Aomuna admitted. “While we always aim to give the player freedoms of certain kinds, there were certain things that format didn’t really afford in giving people freedom.” However, the producer was quick to point out that the series “continued to evolve” since Ocarina of Time, even if Breath of the Wild was a step forward in terms of freedom.
A new format that continues to evolve
“Yeah, I think it’s correct to say that it [Breath of the Wild] has created a new kind of format for the series to proceed from.” The producer added that changes aside, Zelda video games need to be perceived as Zelda titles. “I think that’s a really important point. Even if a game like Breath of the Wild has really big changes in it,” he said, " fans and the players are able to feel that this is a Zelda game at its core when they play the game, that is something that is really important for us when meeting fans’ expectations.”
The Legend of Zelda: Tears of the Kingdom is now available for Nintendo Switch. The game has received great reviews from the media, including MeriStation, as we have described it as a true masterpiece. Before you get lost in Hyrule, check out our guide, which has been updated with new entries and secrets.
Source | GameInformer