Sony and AMD confirm: PS6 will use artificial intelligence, but not in the way you imagine
The next PlayStation will lean into AI for graphics and performance, not generative content, thanks to AMD’s Project Amethyst.

Sony and AMD have officially confirmed that the PlayStation 6 will be built with AI-powered hardware at its core, but not for the reasons you might expect. Rather than using artificial intelligence to generate characters or write dialogue, the PS6 will focus on machine learning to enhance visuals and performance, a move both companies say will define the next generation of gaming.
What is Project Amethyst?
According to AMD’s Jack Huynh, Project Amethyst is a co-engineering effort with Sony to design a console architecture optimized for:
- Machine learning-driven graphics
- AI-based resolution upscaling (via FSR 4 and beyond)
- Frame generation and ray regeneration
- Neural networks for real-time rendering
This means the PS6 will be able to generate smoother frame rates and sharper visuals without demanding more raw GPU power—freeing up system resources for gameplay and physics.
Not generative AI... yet
While Microsoft is leaning into AI for content creation, Sony is taking a more cautious approach. PlayStation architect Mark Cerny confirmed that the PS6 will support tools like ChatGPT if developers want to use them, but Sony won’t be pushing generative AI as a core feature.
“We provide tools for developers,” Cerny told IGN. “But we’re focused on graphics and performance—not replacing creativity.”
Why it matters
- Upscaling and frame generation will allow games to run at higher frame rates with less hardware strain
- AI-enhanced ray tracing could bring more realistic lighting to console games
- Optional ChatGPT support gives devs flexibility without forcing AI into the creative pipeline
This approach positions Sony’s next console as a performance-first machine, using AI to enhance fidelity and fluidity, not automate game design.
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