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Xbox closes in on Xbox One era: all studios now working on next-gen basis

Matt Booty, the head of Xbox Game Studios, closes the Xbox One generation and now it’s all headed to Xbox Series X and Series S.

It is official, Microsoft is ending the Xbox One generation. This was confirmed by Matt Booty, head of Xbox Game Studios. In an interview with Axios, the executive states that all internal Microsoft studios have already moved to the current generation, that is, to develop based on the Xbox Series X|S hardware.

Booty is blunt to the question. Currently, they only consider the Xbox One in relation to maintaining support for some first-party service games, such as Minecraft. What if you want to continue playing the catalog that arrives in the future? He assures that they will “maintain support” for the console through cloud gaming technology, currently associated with Xbox Game Pass Ultimate.

In fact, games like Microsoft Flight Simulator can be played on an Xbox One using this technology, as well as The Medium when it remained in the catalog. Since they don’t run on console hardware, you can play them without making the jump to the new generation. Future games, including Starfield, will also be playable on your last-gen console with this system.

End of an era

The Xbox One landed on November 22, 2013, aiming to become the center of entertainment in the living room. Its initial design choices, being closely tied to Kinect, and more focused on a TV experience, weighed on its first steps in the market until the arrival of Phil Spencer as CEO of the division. From that moment on, several changes were made to renew the feelings left by its controversial debut.

One of the most important moments of the console is the backward compatibility service with Xbox 360 and Xbox. Over the months, the catalog of supported titles grew exponentially, giving us access to classics such as TimeSplitters, the Gears of War franchise or Silent Hill Downpour, among others, on a modern console.

Source | Axios