Call of Duty: Modern Warfare 2, Latinos will be a key part of the story

Call of Duty: Modern Warfare 2 will arrive on October 28 and Latinos will be an essential part of the story, although Mexicans will be part of the main plot.

Last week we had the opportunity to travel to Woodland Hills, California thanks to an invitation from Activision, to attend the offices of Infinity Ward, the studio behind several of the representative installments of the Call of Duty series such as Modern Warfare, Ghost, Infinite Warfare and most recently Modern Warfare reboot. On this opportunity, they presented several of the new features that we can find in the reboot of Call of Duty: Modern Warfare 2, which we show below.


CODMW2 will be a story inspired by military events that have forged our world in a heroic and human way, making the storyline feel real and alive. However, part of the game's DNA is to make it fun and above all, intuitive for new players in an experience in which they do not need instructions with a simple evolution and innovations.

The presence of Latin American characters

This re-release of Modern Warfare 2 will feature old allies and new enemies such as:

  • Corporal Phillip Graves
  • Captain John Price,
  • Sergeant John "Soap" MacTavish
  • Lieutenant Simon "Ghost" Riley
  • CIA Station Chief Kate Laswell
  • And Sergeant Kyle "Gaz" Garrick

However, as already revealed in May, Special Forces 141 will integrate Colonel Alejandro Vargas, a Mexican who will have a major influence on the storyline. In fact, in an interview we had with Jeff Negus, Narrative Director and Brian Bloom, Lead Writer, it was confirmed that the Latino presence will play a key role in CODMW2. In fact, in the gameplay trailer we were shown, the Latin presence was hinted at with the song "Wherever I May Roam" that Metallica and J Balvin worked on together.

As for story details, Negus and Bloom assured us that although they took as a basis the original story of the original Modern Warfare 2, the game will have many things that will surprise us.


It is important to note that we could only see the campaign mode in video, but we were placed several examples to understand part of the new features that will have at the gameplay level.


In this mission we saw a scene with night scopes, exploiting in an excellent way the visual power of the new generation consoles. In this part, it was emphasized to us that the team relied on scenes they got from the Gulf War.

Wet Work

In this section, we saw one of the main novelties of CODMW2 which will be the levels with water, since there is work done completely from scratch to make this an important feature during the game. For example, we will be able to attack from the water, but with certain disadvantages, as the shots will be up to 4 times less powerful vs. doing it out of the water. In addition to this, being able to submerge can be used to flee, hide or attack with stealth. In this part, it was made clear that the development team is working a lot with the enemies’ AI so that it can identify in a realistic way at what depth should react. In terms of visuals, they are also working to determine at what depth an enemy will be visible.

In terms of realism, the work done with the graphics engine and the water algorithm is shown to such an extent that the reflections on the walls and the coalitions with the objects do not require artistic intervention.

Call of Duty-worthy visual display

We were also presented with the last mission to visualize the attack via rappel. In this part, the most interesting thing was to show us the advantages of attacking head first, since the artificial intelligence will be able to see our shadows or feet and therefore attack us. Hence, going down completely with your face to the abyss will become a critical competitive advantage.

COD Sandbox

Another of the missions we saw was "Convoy". In this one, we were able to see larger levels that we will be able to go through by means of cars, as well as an additional gameplay feature that will allow us to move from one car to another, jumping like in action movies. Another movement we saw was the ability to get into a car walking from the roof to take control and ram the enemies.


Weapons will now be able to evolve like in a role-playing game to have more control, and above all, to grow with them. Players will gradually unlock things as they play with them, this section will be called "platforms". There will also be accessories that you will be able to use and that seek to not complicate the progress.


Artificial intelligence has also been used to give greater naturalness to the movements of the soldiers, unlike other games where they programmed NPC' s movement to go on a rail. Now they will react according to the conditions they encounter. This programming was done with the help of military advisors who explained how natural movements are in certain circumstances on the battlefield. It is important to note that this addition will be applied in multiplayer, campaign and cooperative modes.

Finally, the developers added that at a visual level on previous generation consoles they will have "the best Call of Duty that has been developed to date".

Call of Duty: Modern Warfare 2 is coming to Xbox One, Xbox Series X/S, PS4, PS5 and PC on October 28, all players who pre-order will be able to access the beta.

Vladimir Arteaga Figueroa
Vladimir Arteaga Figueroa

Amante de los videojuegos y un early adopter de gadgets que ama todo lo relacionado a la realidad virtual.