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Yu-Gi-Oh! Master Duel: the best Staples for almost any Deck

We tell you which are the best Staples players must consider adding for almost any Deck in Yu-Gi-Oh! Master Duel. Complete list, and all the information.

Yu-Gi-Oh! Master Duel: the best Staples for almost any Deck

Staples are such powerful and good cards that they work well in almost any Yu-Gi-Oh! Master Duel Deck. In this guide we tell you the best cards to add to your Master Duel Deck:

Best cards of Yu-Gi-Oh! Master Duel UR rarity

  • Accescode Talker: this impressive LINK-4 Monster can become our opponents' worst nightmare. It can gain a lot of ATK (up to 6,300), and also allows us to banish 1 Link Monster in the Field or Graveyard to destroy cards controlled by our opponent.
  • Apollousa, Bow of the Goddess: allows us to control the Field and interrupt opponent's combos. It can accumulate up to four "charges" to negate activations of Monster effects.
  • Maxx "C": forbidden in the TCG since immemorial times, but allowed without limits in the OCG and Master Duel. It allows us to draw 1 card each time your opponent Special Summons a monster.
  • Divine Arsenal AA-ZEUS - Sky Thunder: easily added to any strategy using XYZ Monsters. AA-ZEUS can assure us victory on many occasions thanks to its effect of sending all other cards from the field to the Graveyard.
  • Ash Blossom & Joyous Spring: the hand trap par excellence. It allows us to negate the opponent's combos with ease.
  • Forbidden Droplet: Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card.
  • Infinite Impermanence: Target 1 face-up monster your opponent controls; negate its effects, and, in addition, prevent the activations of Spell/Trap effects in the same column in which we activate it. The fact that it can also be used as a hand trap gives it versatility.
  • Solemn Judgment: When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
  • Called by the Grave: the anti-hand trap. It allows us to banish a Monster in our opponent's Graveyard as well as the activated effects and effects on the field of monsters with the same original name.
  • Nibiru, the Primal Being: a hand trap that harshly punishes opponents who summon too much on their turn. Particularly dangerous against Synchro and Link Decks.
  • Effect Veiler: allows interrupting combos. It is a hand trap that negates the effects of an opponent's face-up Monster until the end of the turn.
  • Harpie's Feather Duster: Destroy all Spells and Traps your opponent controls.
  • Raigeki: Destroy all monsters your opponent controls. As it does not select, it can be particularly useful against Monsters that have some effect that prevents its selection.
  • Lightning Storm: if we have no face-up cards, it allows us to destroy all Attack Position monsters your opponent controls, or to destroy all Spells and Traps your opponent controls.
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Best cards of Yu-Gi-Oh! Master Duel SR rarity

  • Solemn Warning: When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
  • Knightmate Phoenix: If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card.
  • Karma Cut: discard a Card to Banish a face-up Monster that the opponent controls, and all cards in the Graveyard with the same name. Particularly useful in Decks that focus their strategies on discarding and activating effects from the Graveyard.
  • Pot of Desires: allows us to draw two cards in exchange for banishing ten face-down cards from our Main Deck. It can get us out of a tight spot... or into a much worse one.
  • Pot of Extravagance: in exchange for Banish 3 or 6 random face-down cards from your Extra Deck, allows us to draw 1 card from the Main Deck for every 3 cards
  • Pot of Prosperity: Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 Pot of Prosperity per turn.
  • Twin Twisters: Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

Best cards of Yu-Gi-Oh! Master Duel N and R rarity

  • Forbidden Chalice: target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated. This gives rise to multiple uses, especially considering that it is a Quick Play Magic.
  • Torrential Tribute: when a monster(s) is Summoned: Destroy all monsters on the field.

Author's Note: Please note that as time goes on, the metagame may change, so it is possible that some of these cards may change from Limited or Semi-Limited to Banned. We will try to keep this list updated.


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