The Witcher 4 is being developed with consoles as the priority
CD Projekt Red shifts focus: The Witcher 4 is being built for consoles first.

CD Projekt Red has confirmed that The Witcher 4 is being developed with a console-first approach, marking a significant shift from the studio’s traditional PC-first development. The decision stems from past technical challenges, particularly the troubled launch of Cyberpunk 2077, which struggled on consoles due to its PC-centric design.
Why is CD Projekt Red prioritizing consoles?
In a recent interview, CDPR’s VP of technology, Charles Tremblay, explained that the studio has historically built its games for PC first, then scaled them down for consoles. However, this approach led to performance issues, especially on PlayStation 4 and Xbox One. To avoid repeating past mistakes, The Witcher 4 is being optimized for PlayStation 5 and Xbox Series X|S from the start.
The studio aims to achieve 60 FPS on consoles, ensuring a stable and polished experience at launch. While this shift has sparked concerns among PC players, CDPR reassures fans that PC will still receive high-end graphical settings and optimizations.
What does this mean for PC players?
While The Witcher 4 is being built with consoles in mind, CDPR has promised that PC gamers won’t be left behind. The studio plans to implement:
- Advanced ray tracing features
- Higher graphical settings
- Expanded customization options
CDPR acknowledges that PC players expect cutting-edge visuals, and the team is committed to delivering a top-tier experience despite the console-first development strategy.
CD Projekt Red’s console-first approach for The Witcher 4 is a direct response to past technical hurdles. While this shift may worry PC players, the studio insists that PC will still receive premium graphical enhancements. Whether this strategy leads to a smoother launch remains to be seen, but CDPR is clearly aiming for a more stable experience across all platforms.
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