There is no denying that Cyberpunk 2077 is one of the most hugely ambitious games to ever release on the industry. With years of development time, a huge scope that had to be cut short, and (ironically, given the game’s world) corporate meddling that resulted in a lackluster and problematic launch, the team at CD Projekt RED has been working nonstop to deliver on what they always promised the game could be. And it seems like they’re getting incredibly close.
Just a few weeks ago the studio released the “Overdrive” update for PC, which wowed players by implementing DLSS3 and Path Tracing to the game. This new form of RayTracing changed the way the game rendered, bringing fans a look into the dark future of Cyberpunk with lighting that changed the feel of the game almost completely.
But now there’s rumbling of the same team adding a new piece of technology to raise that up another notch. PC tech analyst CapFrameX shared on Twitter that the Ray Tracing capabilities of the game are about to be augmented with support for neural radiance caching.
Neural Radiance changes the way path tracing works by, in very simplified terms, replacing model pretraining with generalisation via adaptation. In other words, it’s an algorithm that adapts to the situation and doesn’t require to be “trained” before it works. That results in much better performance for Ray Tracing, enhancing global illumination and reflections in the game.
Of course, all of this should be taken with a grain of salt, as it is currently nothing more than a rumor. However, CD Projekt RED will take part in Summer Game Fest in June, where they’ll show off the game’s first expansion, Phantom Liberty. If they were to show off some new technology that makes their game run and look like never before, then this would be the perfect moment.
Source | Twitter