Oblivion Remastered keeps infamous voice acting mistake as Bethesda stays true to the original
“We never wanted to remake it, but remaster it.”

Bethesda’s Oblivion Remastered brings the classic RPG into the modern era with enhanced visuals and improved mechanics, but one thing remains untouched: the accidental voice acting slip-up that made it into the original 2006 release.
The voice acting mistake that became a fan favorite
In The Elder Scrolls IV: Oblivion, players can interact with Tandilwe, an Altmer NPC who serves as a Master Speechcraft trainer. However, during the recording session, the voice actress flubbed a line and asked for a retake, saying:
“Wait a minute, let me do that one again.”
Instead of cutting the mistake, Bethesda accidentally left it in the final game, making it one of the most iconic voice-over errors in gaming history.
Why Bethesda kept the mistake in the remaster
When Bethesda announced Oblivion Remastered, some fans wondered whether the Tandilwe voice-over mistake would remain. The studio later confirmed that the remaster was designed to preserve the original experience, stating:
“We never wanted to remake it—but remaster it—where the original game was there as you remember playing it, but seen through today’s technology.”
True to their word, Bethesda kept the infamous voice-over error, delighting longtime fans who see it as part of Oblivion’s charm.
While Oblivion Remastered features modernized graphics and gameplay improvements, Bethesda’s decision to preserve the original voice acting—including its mistakes—reinforces its commitment to authenticity. For fans, hearing “Wait a minute, let me do that one again” in 2025 is a nostalgic reminder of Oblivion’s quirky legacy.
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